In the world of video games, few stories are as captivating as those of the games that never saw the light of day. For Kevin Bayliss, a former artist at Rare, these untold tales are a treasure trove of what could have been. In an exclusive interview, Bayliss opens up about the many unreleased games he worked on during his time at the British studio, shedding light on the creative process and the challenges that led to their cancellation. What makes this particularly fascinating is the insight it offers into the inner workings of game development, where every decision is a delicate balance between innovation and market demands. From the racing game '55', which was canned due to the release of the Super Nintendo, to the uncompleted 'International Gymnastics' and the never-released 'Valley of the Kings', Bayliss' stories are a testament to the creative struggles and sacrifices that often go unseen in the glitz and glamour of the gaming industry. This raises a deeper question: how do we value the games that never were, and what do they tell us about the evolution of gaming?